Create Components from Bodies in Fusion 360

Modified on Tue, 3 May, 2022 at 11:40 AM



It's best practice to Create Components for each part. Typically this is best to do as you're creating, not after but things happen.


We need each body to be converted to a component to speed up our nesting and quoting process. To do so, the quickest way if you haven't done this while modeling is:


  • Shift-select Bodies in the Tree
  • Right Click on any of the selected bodies
  • Select "Create Components from Bodies"
  • Bonus - Rename Each Item something useful




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